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3DSMax Sea Elf Bust: Simple sub-D and texture test

I made this model to do some simple texture tests. It's my own version of a sea elf for a fantasy game I was creating. This is just straight modeling out of Max with a simple Sub Division modifier placed over the mesh to smooth out the details and test for rendering a concept I had. The ears need more work, but I loved how very little effort can bring to life a simple block of polys. Textures were made in photoshop, just bump, specular, diffuse, and self-illuminated maps were used. Oldschool stuff.

Sea Elf Bust test render

Sea Elf Bust test render

Mesh only

Mesh only