Role: Vehicle concept + production revision (late-stage)
Created late in production after earlier iterations were approved. Shortly before release, I received updated film-side direction and rapidly integrated new shapes, proportions, and surface language into an existing game-ready design.
Design goals-
Absorb cinematic intent while preserving in-game readability and scale
Maintain franchise continuity and consistent visual language across the HK set
Keep forms performant and practical for implementation
Process-
Quick iteration pass focused on proportion, silhouette, and surface hierarchy—tightening key reads and aligning the design to the project’s established visual system under a short timeline.
Created in Photoshop.